


This is just the internal name used by the game to keep track of the item, not the name the player will see, so you can pick whatever naming scheme makes things easiest for you. You'll need to name it we're going to create a sword for starters so we'll call it "longsword". Right-click on the empty item list and select "New -> Item" (alternately, go to the file menu and select "New -> Item" from there) and a new item resource will be created. If you create a new item you'll need to refresh the toolset to see them in these lists (the "refresh" option is listed under the View menu).įirst, select the item palette from the palette menu ( ). Note that due to the large number of items the toolset has to deal with, the item list displayed while editing creature and merchant inventories is cached. This tutorial just covers the creation of items themselves. This tutorial doesn't cover any of that see the tutorials on creatures, placeables, or scripting for more detail. They can also be put in a player's inventory using scripting, a common occurrence for "plot" items. Items cannot be placed directly on the area map, they can only be added to the inventory of placeables or creatures in the area. They are distinct and very different from placeables, which are interactive objects that are visible in the game area. In Dragon Age, "items" are things that a player can take into his inventory and carry around with him through the game.
